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Rank 3: Gain +9% (max 52%) damage for 30s per kill. Rank 3: Gain +8% (max 48%) damage for 30s per kill. Rank 2: Gain +7% (max 42%) damage for 30s per kill. Rank 1: Gain +6% (max 36%) damage for 30s per kill. Pairing certain stat-altering mutations together with Class Freak and Strange in Numbers can be a net benefit for just about every character. Most mutations come with stat penalties, something Class Freak negates almost entirely. It also prevents you from obtaining unwanted mutations, although mutation serums you consume can still grant new mutation effects.Ĭlass Freak is absurdly powerful if you have a lot of mutations on your character. Starched Genes is mandatory if you're using mutations, as it prevents your mutations from getting removed by using RadAway. While it states you need to be in a group with other players, creating a public party is all you need to activate this perk-even if the party consists of just you. Strange in Numbers gives a rather large 25% boost to the positive aspect of your mutations. Rank 3: The negative effects of your mutations are reduced by 75%. Rank 2: The negative effects of your mutations are reduced by 50%. Rank 1: The negative effects of your mutations are reduced by 25%. Rank 2: You will never mutate from Rads, and RadAway will never cure mutations. Rank 1: Less chance for you to mutate from rads or for RadAway to cure mutations. Rank 1: Positive mutation effects are 25% stronger if teammates are mutated too. If you want to be a little bit more durable but already have most of Fallout 76's good perks equipped, consider using your remaining Endurance points on this perk. While those values are quite low, a max rank Ironclad gives a respectable +50 to both stats. Until you get yourself some well-crafted items or if you want to min-max, Ironclad serves as an excellent perk to spend any remaining Endurance points on.Įach rank gives +10 Damage and Energy Resistance, allowing you to take a little bit more damage than normal.
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Rank 5: Gain 50 Damage and Energy Resistance while not wearing Power Armor.īuilds that don't want to use Power Armor will struggle to survive without great gear. Rank 4: Gain 40 Damage and Energy Resistance while not wearing Power Armor. Rank 3: Gain 30 Damage and Energy Resistance while not wearing Power Armor. Rank 2: Gain 20 Damage and Energy Resistance while not wearing Power Armor.
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Rank 1: Gain 10 Damage and Energy Resistance while not wearing Power Armor. We've updated this list to account for Fallout 76's balance changes throughout the years and for the wide variety of builds that the community uses.
FALLOUT 76 LEGENDARY MODULE PATCH
The combat balance patch overhauled how damage scaling works, tons of new items have been added to help certain builds, and Legendary Perk Cards now exist. Updated November 26th, 2021, by Charles Burgar: Fallout 76 has seen quite a few changes since we first published this article. Here are the ten best Perk Cards you can use in Fallout 76. With how radically different this system is, it can be hard to wrap your head around what perks are valuable and worth investing in. investing prevents your character from becoming a demigod in the endgame unlike Fallout 3 and 4.
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Related: Fallout 76: The Best Sniper RiflesĬards can be swapped at any time to allow for flexible builds, but the S.P.E.C.I.A.L. Every level, players put one point into a S.P.E.C.I.A.L. Perk Cards are a new system in Fallout 76 that replaces the traditional Perk system fans have gotten accustomed to in previous Fallout entries.
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